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<!--Generated by Squarespace V5 Site Server v5.13.594-SNAPSHOT-1 (http://www.squarespace.com) on Thu, 10 Sep 2026 17:02:47 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Note the Smile</title><link>http://notethesmile.org/blog/</link><description>Playing Around Throws On a Pair of Smarty Pants</description><lastBuildDate>Sun, 22 Feb 2015 17:55:31 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace V5 Site Server v5.13.594-SNAPSHOT-1 (http://www.squarespace.com)</generator><item><title>Ballin—A ball pit for adults just opened in London</title><category>Play and Adults</category><category>Playful Art</category><category>Spaces</category><category>Unstructured Free Play</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Sun, 22 Feb 2015 17:36:58 +0000</pubDate><link>http://notethesmile.org/blog/ballina-ball-pit-for-adults-just-opened-in-london.html</link><guid isPermaLink="false">466113:5258556:35240941</guid><description><![CDATA[<p><a href="http://qz.com/335764/a-ball-pit-for-adults-just-opened-in-london/">A ball bit for adults just opened in London</a>:</p>
<blockquote>
<p>The British design studio Pearlfisher has created a ball pit as an art installation in London. Yes, that&rsquo;s right: A ball pit. For adults.</p>
<p>The <a href="http://www.pearlfisher.com/live-item/jumpin/">immersive art installation &ldquo;Jump In!&rdquo;</a>&nbsp;[<a href="https://www.youtube.com/watch?v=Z67Q0ME6NsA">video</a>] is open for free to the public. For every person who shows up, Pearlfisher will donate &pound;1 to <a href="http://www.righttoplay.org.uk/Pages/">Right to Play</a>, a global charity that combats the effects of poverty and conflict by teaching children sports and games.</p>
</blockquote>
<p><iframe width="520" height="290" src="https://www.youtube.com/embed/Z67Q0ME6NsA" frameborder="0" allowfullscreen></iframe></p>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-35240941.xml</wfw:commentRss></item><item><title>Playing Around, Taken Seriously: A Series</title><category>Playing Around, Taken Seriously</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Thu, 16 Oct 2014 02:50:35 +0000</pubDate><link>http://notethesmile.org/blog/playing-around-taken-seriously-a-series.html</link><guid isPermaLink="false">466113:5258556:35064480</guid><description><![CDATA[<h3>Really? It&rsquo;s Been <em>That</em> Long?</h3>
<p><span class="full-image-float-right ssNonEditable"><span><a href="http://arresteddevelopment.wikia.com/wiki/The_Alliance_of_Magicians"><img src="http://notethesmile.org/storage/post-images/we-demand-to-be-taken-seriously.jpg?__SQUARESPACE_CACHEVERSION=1413832672927" alt="" /></a></span><span class="thumbnail-caption" style="width: 288px;">I googled &ldquo;Playing Around, Taken Seriously&rdquo; and found this. I just went with it. Thank you, <em>Arrested Development</em>.</span></span>I started this blog just over five years ago. My <a href="http://notethesmile.org/blog/new-york-times-taking-play-seriously.html">very first post</a> linked to an article in the <em>New York Times</em> that was my first exposure to the topic of Play Studies (in fact, that article very well may be the first exposure of the topic in any form to a modern mass audience of any sort).</p>
<p>When I started out I wanted <em>Note the Smile</em> to be a place to help me work out and share the idea of playful technologies. Just a couple years later I <a href="http://notethesmile.org/blog/running-off-to-join-the-circus.html">moved on to grad school</a> with the same goal. People tend to think that graduate students are smart. But I have learned the truth. We are dumb. We make terrible life decisions. Would I like less sleep and less money? Please and thank you.</p>
<h3>Looking Back</h3>
<p>Looking back, my posts have been kinda all over the place. At one point I was <a href="http://notethesmile.org/blog/playing-the-game-of-your-life.html">fairly excited</a> <a href="http://notethesmile.org/blog/update-playing-the-game-of-your-life.html">about gamification</a> technologies and then later became <a href="http://notethesmile.org/blog/gamification-taken-to-the-mat.html">more suspicious of it</a>. Certain posts tended to advocate certain kinds of playing&mdash;particularly <a href="http://notethesmile.org/blog/category/unstructured-free-play">unstructured free play</a> and <a href="http://notethesmile.org/blog/category/toys-play-objects">play with toys</a>&mdash;motivated mostly by my own preference without much critical thought. Here and there I proposed or linked to ideas with little foundation or support other than &ldquo;hey, neat!&rdquo; I just sorta hacked my way through it all and made it up as I went along talking about anything I found compelling or interesting. In general, the more I thought about these topics and my questions the more they made my brain hurt.</p>
<h3>Looking Ahead and <em>Playing Around, Taken Seriously</em></h3>
<p>But now after all these years I can finally say that I have real learnin&rsquo; and maybe even valuable ideas to share! In fact, I&rsquo;ve come to see that Play is way more fascinating and meaningful than I ever hoped or expected.</p>
<p>In completing an independent study last winter on some of the same topics motivating this very blog, <a href="http://steinhardt.nyu.edu/mcc/faculty_bios/view/Erica_Robles-Anderson">the professor</a> who came along for the ride proposed, as profs are wont to do, that I work out my thoughts in writing. As that time approached, despite all my reading and thinking, I was panicked as I had almost nothing to say. And then one day, with my nose in a book, the light bulb flicked on, and all the thoughts absolutely had to come out right then. They were very insistent and nearly forced their way out whether I liked it or not. I could barely keep up for weeks on end as I struggled to assemble something coherent in written form. What I wrote ended up at fifteen pages in length but probably wants to be about a hundred.</p>
<p>My reading list for studying Play and working to develop the notion of Playful Technologies presently has about seventy entries in it spanning books, academic journals, the popular press, web material, and even playgrounds and pieces of architecture. I&rsquo;d guess I&rsquo;ve read and/or am familiar with 20% of it. So much more to go. But even with my limited exposure to all the amazing thinking on Play, I have more than enough to talk about and share.</p>
<p>I&#8217;m starting a new series here at <em>Note the Smile</em> taking the title of a talk I recently gave at <a href="https://teaching.tech.cornell.edu/dtech/index.html">Cornell&rsquo;s d:Tech series</a> here in New York City.</p>
<p><a href="http://notethesmile.org/blog/category/playing-around-taken-seriously"><em>Playing Around, Taken Seriously</em></a> will be a semi-regular series of posts that:</p>
<ul>
<li>Provide an introduction to some of the foundations of Play Theory</li>
<li>Detail my own theory of Play</li>
<li>Explain just what a Playful Technology is</li>
<li>Extrapolate from this how to design and build a Playful Technology</li>
</ul>
<p>Some of my ideas are not yet well developed. And it&rsquo;s going to be a real but worthwhile challenge to write on these topics in a way that doesn&rsquo;t read like a fancypants academic paper. I&rsquo;m not even remotely sure how this will all work out. But let&rsquo;s hope it will be a fun ride.</p>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-35064480.xml</wfw:commentRss></item><item><title>Ingenious and Playful INAR SUT Milk &amp; Juice Bottle Design</title><category>Playful Design</category><category>Toys &amp; Play Objects</category><category>Unstructured Free Play</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Sun, 12 Oct 2014 01:00:50 +0000</pubDate><link>http://notethesmile.org/blog/ingenious-and-playful-inar-sut-milk-juice-bottle-design.html</link><guid isPermaLink="false">466113:5258556:35057941</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 520px;" src="http://notethesmile.org/storage/post-images/inar-sut-bottle-design1.jpg?__SQUARESPACE_CACHEVERSION=1413076024434" alt="" /></span></span></p>
<p><a href="https://www.behance.net/gallery/19158979/PINAR-SUT-Milk-Juice-Bottle-Design-%28Patent-Pending%29">PINAR SUT Milk&amp;Juice Bottle Design</a></p>
<blockquote>
<p>This project&rsquo;s main idea is to reuse the package of the product instead of it being thrown away after consumption. With a smart design, the package can be used as a toy. &hellip; In addition to encouraging children to drink milk to help their physical development, this project aims to improve their creative imagination with the product&rsquo;s functionality as a toy.</p>
</blockquote>
<p>Even the bottle caps are designed to be played with [follow the link above].</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 520px;" src="http://notethesmile.org/storage/post-images/inar-sut-bottle-design3.png?__SQUARESPACE_CACHEVERSION=1413076202034" alt="" /></span></span></p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 520px;" src="http://notethesmile.org/storage/post-images/inar-sut-bottle-design2.jpg?__SQUARESPACE_CACHEVERSION=1413076231000" alt="" /></span></span></p>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-35057941.xml</wfw:commentRss></item><item><title>Playing with how we think</title><category>Toys &amp; Play Objects</category><category>Updates &amp; News</category><category>Workplace</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Sat, 06 Sep 2014 19:55:56 +0000</pubDate><link>http://notethesmile.org/blog/playing-with-how-we-think.html</link><guid isPermaLink="false">466113:5258556:35002114</guid><description><![CDATA[<p>An article I wrote, &ldquo;New Widgets Let You Snap, Crackle&hellip; and Think&rdquo;, was recently published by <a href="http://www.livescience.com/46823-fidget-widgets-therapeutic-fidgeting.html">LiveScience</a> and <a href="http://news.yahoo.com/widgets-let-snap-crackle-think-173220765.html">Yahoo News</a>. According to the public relations office at my university, my article achieved some of the biggest media metrics in their history. Maybe we&rsquo;re onto something&hellip;</p>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-35002114.xml</wfw:commentRss></item><item><title>Help us with a fun Playful Technology study for the Fidget Widgets research project</title><category>HCI</category><category>Playful Design</category><category>Toys &amp; Play Objects</category><category>Unstructured Free Play</category><category>Updates &amp; News</category><category>Workplace</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Tue, 25 Mar 2014 20:23:21 +0000</pubDate><link>http://notethesmile.org/blog/help-us-with-a-fun-playful-technology-study-for-the-fidget-w.html</link><guid isPermaLink="false">466113:5258556:34716269</guid><description><![CDATA[<p>We are Mike Karlesky and Kacie Kinzer from the <a href="http://gil.poly.edu">Game Innovation Lab</a> at NYU. We are conducting a  research study on the objects people fiddle with while at work and how  they fiddle with them. This study is in support of a project called <a href="http://gil.poly.edu/fidget-widgets">Fidget  Widgets</a>.</p>
<p>What object(s) do you play with while you work? How do you fiddle  with them in your hand? What are they made of? What do you enjoy about  them and how they feel? Do they have special meaning to you? When do you  play with them?</p>
<p>Please consider submitting a video or photo and a bit of text for  our study. See our <a href="http://fidgetwidgets.tumblr.com/video" target="_blank">Video page</a> for help on simple options to capture video.</p>
<p>You can review our <a href="http://fidgetwidgets.tumblr.com/about">About page</a> and <a href="http://fidgetwidgets.tumblr.com/consent">Consent page</a> for full details before submitting.</p>
<p><strong>Go here to participate: <a href="http://fidgetwidgets.tumblr.com" target="_blank">http://fidgetwidgets.tumblr.com</a></strong></p>
<p>Feel free to forward this post on to anyone you like. You can also retweet <a href="https://twitter.com/mikekarlesky/status/448548631982141440">this</a> if you like.</p>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-34716269.xml</wfw:commentRss></item><item><title>It Begins</title><category>Serious Play</category><category>Toys &amp; Play Objects</category><category>Unstructured Free Play</category><category>Updates &amp; News</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Tue, 03 Dec 2013 16:47:31 +0000</pubDate><link>http://notethesmile.org/blog/it-begins.html</link><guid isPermaLink="false">466113:5258556:34480265</guid><description><![CDATA[<p>I tend to think that play may very well be at the center of the next hundred years of development in education, health, economic development, technology, work, and quality of life. It&#8217;s my hope that we will collectively rediscover our essence as human beings &mdash; <a href="http://en.wikipedia.org/wiki/Homo_Ludens_(book)">homo ludens</a> (Man the Player). It appears I am not the only one of this mind.</p>
<p style="padding-left: 30px;">&ldquo;Play will be to the 21st century what work was to the industrial age &mdash; our dominant way of knowing, doing and creating value.&rdquo;</p>
<p style="padding-left: 30px;">&mdash;Pat Kane,&nbsp;<em><a href="http://www.thisisgoingtobebig.com/blog/2013/12/2/the-return-of-play.html">The Play Ethic</a></em></p>
<p>Charlie O&#8217;Donnell, a <a href="http://www.thisisgoingtobebig.com/charlie_odonnell/">Brooklyn area venture capitalist</a>, had this to say in a very recent post <a href="http://www.thisisgoingtobebig.com/blog/2013/12/2/the-return-of-play.html">The Return of Play</a>:</p>
<blockquote>
<p>If I was going to start a venture capital fund around a theme, I&#8217;d  pick something a little different. Forget Enterprise, or Mobile&hellip; It  wouldn&#8217;t be &#8220;networks&#8221; or any other standard classification of startup. No geographic focus.</p>
<p>I&#8217;d start a fund around &ldquo;Play&rdquo;.</p>
</blockquote>
<blockquote>
<p>What I&#8217;m most bullish about is wide open, free-form play&#8212;the act of exploring, creating, and being curious.</p>
</blockquote>
<blockquote>
<p>Scarcity + high demand = Happy VC all too willing to fund playful things and entrepreneurs ready to play.</p>
</blockquote>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-34480265.xml</wfw:commentRss></item><item><title>Fidget Widgets: Twiddling your thumbs for fun and profit</title><category>Emotion</category><category>HCI</category><category>Playful Design</category><category>Serious Play</category><category>Toys &amp; Play Objects</category><category>Unstructured Free Play</category><category>Updates &amp; News</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Mon, 11 Nov 2013 17:56:24 +0000</pubDate><link>http://notethesmile.org/blog/fidget-widgets-twiddling-your-thumbs-for-fun-and-profit.html</link><guid isPermaLink="false">466113:5258556:34417989</guid><description><![CDATA[<p><em>[Cross posted at <a href="http://karlesky.net/filament/2013/11/11/fidget-widgets-twiddling-your-thumbs-for-fun-and-profit">my personal site</a>]</em></p>
<h3>A Marginally Good Idea</h3>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://notethesmile.org/storage/post-images/Lab toys small.jpg?__SQUARESPACE_CACHEVERSION=1384193684068" alt="" /></span><span class="thumbnail-caption" style="width: 240px;">Things to play with in our lab. For thinking.</span></span>Ever have an idea come to you all in a flash? I had one of those thoughts two years ago, and it&rsquo;s slowly grown from a handful of interesting observations and questions into an ongoing research project. A really cool research project:&nbsp;<a href="http://gil.poly.edu/fidget-widgets">Fidget Widgets</a>.</p>
<p id="yui_3_10_1_1_1384192498836_9883">Let&rsquo;s back up. Watching a student in one of my classes bounce the arrow keys on her laptop keyboard led me to think about &ldquo;<a href="http://notethesmile.org/blog/on-doodling-software-with-margins.html">software with margins</a>.&rdquo; And this led to investigating doodling, fiddling, and fidgeting behaviors. Fast forward and Fidget Widgets were born.</p>
<h3>So What&rsquo;s a Fidget Widget?</h3>
<p>A Fidget Widget is [see video below]:</p>
<ul>
<li><strong>Tangential.</strong>&nbsp;One &ldquo;mindlessly&rdquo; engages a Fidget Widget while mulling an idea or paused in work.</li>
<li><strong>Playful.</strong>&nbsp;The goal is the experience of the interaction not achieving a goal with the interaction itself.</li>
<li><strong>Digital.</strong>&nbsp;To allow for more supple experiences than possible in physical objects (e.g. infinite resources, large virtual worlds in small spaces, etc.) Fidget Widgets are programmable. Interactions are reactive, though not necessarily predictably so.</li>
<li><strong>Tangible.</strong>&nbsp;Engaging the bodily movement of fidgeting and doodling inherent in our physical inspirations, Fidget Widgets embody physicality beyond only screen-based abstractions.</li>
</ul>
<p>Ultimately, our goal is to allow our users to select an interaction to play with in order to temporarily but measurably improve creativity, focus, or calm while working. We have much more work ahead of us to get there.</p>
<h3>What We&rsquo;ve Published + Latest News</h3>
<p>My <a href="http://www.poly.edu/people/ISBISTER">advisor</a> and I published a Work in Progress <em><a href="https://michael-karlesky.squarespace.com/s/Fidget-Widgets-Secondary-Playful-Interactions-in-Support-of-Primary-Serious-Tasks.pdf">Fidget Widgets: Secondary Playful Interactions in Support of Primary Serious Tasks</a></em>&nbsp;at&nbsp;<a href="http://chi2013.acm.org/">CHI 2013</a> in Paris. If you&rsquo;re interested in a brief overview of all the fascinating background work, this paper has you covered.</p>
<p>We just recently learned that our full paper&nbsp;<em><a href="https://karlesky.net/s/Fidget-Widgets-TEI-2014-preprint.pdf">Designing for the Physical Margins of Digital Workspaces: Fidget Widgets in Support of Productivity and Creativity</a></em> was accepted for publication at <a href="http://tei-conf.org/14">TEI 2014</a>&nbsp;in Munich. This is my first full paper publication as a graduate student (I could get used to this globetrotting).</p>
<p>In other news, I now have the good fortune to be working&nbsp;​on Fidget Widgets with <a href="http://kaciekinzer.com/">Kacie Kinzer</a> of <a href="http://tweenbots.com/">tweenbots</a>​ fame. We have good things in the works (more below).</p>
<h3>Video!</h3>
<p><iframe src="http://notethesmile.org//player.vimeo.com/video/53201483" width="500" height="281" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>Early prototypes of the Fidget Widget concept. These aren&rsquo;t games; these are playful interactions. See one of our papers to learn more.</p>
<h3>What We&rsquo;ve Learned So Far</h3>
<p>We&rsquo;ve learned so much. Doodling, fiddling, and fidgeting behaviors are widespread and not much research has been done of them. There&rsquo;s a strong link between brain mechanisms and the hand. Mind, affective state, and bodily motions are all interrelated. People have strong opinions about the items on their desk they reach for while working. In fact, despite being fun and engaging, the prototype interactions in the video below have generated considerable feedback about the form factor and materials. Nearly universal in what we&rsquo;ve heard is a desire for highly tactile, satisfying, and pliable objects. Rigid boxes of electronics are not the way to move ahead.</p>
<h3>What&rsquo;s Next</h3>
<p>The two most immediate challenges are both design related: research study design and product design.</p>
<p>Conducting experiments with users are easiest when they have a direct experience with a manipulable intervention. Here our Fidget Widgets complicate much of traditional research design because they are intentionally tangential, mindless, and goal-less. At present we&#8217;re looking into some of the innovative research done in developing the concept of <a href="http://en.wikipedia.org/wiki/Flow_(psychology)">Flow</a> that shared some of these same research challenges.</p>
<p>What we&rsquo;ve heard from users is that they want highly tactile experiences. The feeling in the hand requires much stimulation and variation. This will require lots of work with materials and sensors and unconventional electronics design. First, however, we&rsquo;re stepping back and launching into design research to look at what sorts of objects our user population is already interacting with at their desks.</p>
<p>My <a href="http://www.poly.edu/people/ISBISTER">advisor</a> recently connected me to <a href="http://kaciekinzer.com/">Kacie Kinzer</a>. She and I are cooking up something online that we hope will attract some good attention and collect a rich picture of the items and materials and behaviors people employ when they fiddle with things at their desks. When we launch that, I&rsquo;ll write more about it all.</p>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-34417989.xml</wfw:commentRss></item><item><title>Playing with Ideas (By Crocheting a Coral Reef)</title><category>Play and Adults</category><category>Playful Art</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Tue, 27 Aug 2013 16:36:18 +0000</pubDate><link>http://notethesmile.org/blog/playing-with-ideas-by-crocheting-a-coral-reef.html</link><guid isPermaLink="false">466113:5258556:34205812</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://notethesmile.org/storage/post-images/Coral Crochet.jpg?__SQUARESPACE_CACHEVERSION=1377622110930" alt="" /></span><span class="thumbnail-caption" style="width: 505px;">Note the crochet. Image credit: <a href="http://amaslowphoto.wordpress.com/2011/03/04/crochet-coral-reef/">Allison Maslow</a>.</span></span></p>
<p>Margaret Wertheim and her sister started a project to <a href="http://crochetcoralreef.org">crochet a coral reef</a>. You might think to yourself that this sounds somewhat interesting but possibly just quaint and maybe even frivolous. Au contraire, mon fr&egrave;re. You&#8217;ll need to watch the TED Talk linked below to grasp just how cool this is. It turns out that crocheting coral reef forms is a real-world example of geometric hyperbolic spaces that stymied mathematicians for ages. And that&#8217;s only one reason among many as to why this is a TED-worthy topic.</p>
<p>Wertheim and her sister went on to found the <a href="http://theiff.org">Institute for Figuring</a>. The whole idea is to engage abstract concepts through embodiment &mdash; literally playing with ideas in physical form. They think of their organization as a &ldquo;play tank&rdquo; (what a great notion). Embodiment is a fancy concept connected to another fancy concept, the philosophical idea of phenomenology. To greatly over simplify, both of these words speak to thinking and experiencing reality as an integrated experience through the body itself &mdash; that there is no separation of mind and body. Play is usually engaged bodily through physical artifacts and technologies (whether low or high tech). Thus, play is actively perceiving, experience, and thinking in the world. Who knew yarn could be so heady?</p>
<p><a href="http://www.ted.com/talks/margaret_wertheim_crochets_the_coral_reef.html">Margaret Wertheim: The beautiful math of coral</a> [TED Talk]:</p>
<blockquote>
<p>Margaret Wertheim leads a project to re-create the creatures of the coral reefs using a crochet technique invented by a mathematician &mdash; celebrating the amazements of the reef, and deep-diving into the hyperbolic geometry underlying coral creation.<br /><br />By masterminding a project to model a coral reef armed only with crochet hooks, Margaret Wertheim hopes to bring some of the most complicated mathematical models embodied in our universe into the minds (and hands) of the masses.</p>
</blockquote>
<p>Previously on <em>Note the Smile</em> (and kinda sorta related): <a href="http://notethesmile.org/blog/when-shopping-for-a-piece-of-technological-gadgetry-is-also.html">When shopping for a piece of technological gadgetry is also playing with it</a>.</p>
<p>&nbsp;</p>
<p>(Thanks to <a href="http://www.linkedin.com/profile/view?id=4746445">Scot Sroka</a>)</p>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-34205812.xml</wfw:commentRss></item><item><title>The Evolution of Playgrounds</title><category>Playful Design</category><category>Spaces</category><category>Unstructured Free Play</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Mon, 15 Jul 2013 12:11:05 +0000</pubDate><link>http://notethesmile.org/blog/the-evolution-of-playgrounds.html</link><guid isPermaLink="false">466113:5258556:34007797</guid><description><![CDATA[<p>Designed playgrounds are a modern concept. Pittsburgh&#8217;s Carnegie Museum of Art has very recently opened <a href="http://ci13.cmoa.org/playground">The Playground Project</a> tracing the history, influences, ups and downs, and fads of playground design. The evolution of playgrounds <a href="http://notethesmile.org/blog/unstructured-free-play-interfaces-david-rockwells-imaginatio.html">continues</a> and now even <a href="http://notethesmile.org/blog/wherein-i-avoid-references-to-the-matrix-while-discussing-fu.html">incorporates digital technologies</a>.</p>
<p><a href="https://www.nytimes.com/2013/07/07/arts/design/carnegie-museums-playground-project-traces-an-evolution.html?pagewanted=all&amp;_r=0">The Work Behind Child&#8217;s Play &mdash; Carnegie Museum&#8217;s &#8220;Playground Project&#8221; Traces an Evolution</a> [New York Times]:</p>
<blockquote>
<p>&#8220;A playground is a place where you explore things,&#8221; said Daniel Baumann, one of the survey&#8217;s three curators, &hellip; &#8220;And that&#8217;s also what a museum should be.&#8221;</p>
</blockquote>
<p>Baumann&#8217;s statement reminds me of what I wrote on the concept of using the amusement park <a href="http://notethesmile.org/blog/information-fun-houses-for-museums-demonstrations-and-tours.html">funhouse for museum exhibit design</a>.</p>
]]></description><wfw:commentRss>http://notethesmile.org/blog/rss-comments-entry-34007797.xml</wfw:commentRss></item><item><title>Playing Around at CHI 2013</title><category>HCI</category><category>Toys &amp; Play Objects</category><category>Unstructured Free Play</category><category>Updates &amp; News</category><dc:creator>Mike Karlesky</dc:creator><pubDate>Sun, 26 May 2013 23:53:26 +0000</pubDate><link>http://notethesmile.org/blog/playing-around-at-chi-2013.html</link><guid isPermaLink="false">466113:5258556:33763643</guid><description><![CDATA[<p>Last month I got to attend the <a href="http://chi2013.acm.org">ACM SIGCHI Conference on Human Factors in Computing Systems</a>&nbsp;(everybody just calls it CHI &mdash; pronounced <em>Kai</em>). This year it was in Paris, France. Not a bad gig if you can find it.</p>
<p>I presented two of my research projects as Works in Progress. <em><a href="http://dx.doi.org/10.1145/2468356.2468561">Fidget Widgets</a></em> is still quite early on. <em><a href="http://dx.doi.org/10.1145/2468356.2468565">Open Sesame</a></em> is further along. You can see more about Open Sesame sans the academic pay-wall <a href="http://karlesky.net/filament/2013/5/26/bhfqss2k7depz6qa5b1w53qnyi7x01">over yonder</a>.</p>
<p>Next to one of my two posters, Asaki Miura presented her work: <em><a href="http://dx.doi.org/10.1145/2468356.2468562">Social Playware with an Enhanced Reach for Facilitating Group Interaction</a></em>. Again, here&#8217;s <a href="http://www.ai.iit.tsukuba.ac.jp/research/037.html">more on her project</a> minus the academic pay-wall. &ldquo;Enhanced Reach&rdquo;&nbsp;is the name her team gave to their wireless wearable device. It reacts visually to the geometric arrangements of those who wear it near one another. They found that it aided children with developmental impairments to socially interact and play with one another. In one instance, this playful technology motivated a little boy to leave his mother&#8217;s side <em>for the very first time</em>. This is the power and promise of playful technology.</p>
<p><span class="full-image-block ssNonEditable"><span><a href="http://www.ai.iit.tsukuba.ac.jp/research/037.html"><img src="http://notethesmile.org/storage/post-images/social-playware-with-an-enhanced-reach-for-facilitating-group-interaction.jpg?__SQUARESPACE_CACHEVERSION=1369615134089" alt="" /></a></span><span class="thumbnail-caption" style="width: 510px;">Playful technology helping children with developmental disorders</span></span><span class="full-image-block ssNonEditable"><span><img src="http://notethesmile.org/storage/post-images/asakis-pointer.jpg?__SQUARESPACE_CACHEVERSION=1369616157510" alt="" /></span><span class="thumbnail-caption" style="width: 510px;">Note Asaki&rsquo;s pointer &mdash; it&rsquo;s Mickey Mouse&rsquo;s hand</span></span></p>
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